

I always appreciate it when game developers remember that people sometimes play things more than once, and occasionally need to interrupt their game to get something else done. Those pause and skip buttons on the other hand are very impressive, and worthy of celebration. And this does in fact have all the Dame Judy Dench in the world, as the actress is both present and actually putting the effort in. But he gets all “is this your female intuition telling you this?” and she gets all “you can keep your faith, I put my trust… in Bond” and all the Dame Judy Dench in the world couldn’t make me take this scene seriously.
#007 BLOOD STONE PC REQUISITOS MOVIE#
The game at least starts with the traditional Bond movie pre-credits sequence, with M (head of MI6) in Athens trying to convince a general to cancel a group photograph of the leaders of the G20 due to a reports of a possible terrorist attack. (Click images to view them in a slightly higher resolution.) Like how it plays the Bond theme about 700 times in a row on the end credits. Oh right, should probably mention that I played this before a few years back, so I'll be slightly less ignorant than usual and will be able to mention stuff from later in the game. Fortunately I was able to find it on eBay, so I won't have to draw sketches of the game from memory. Blood Stone is the first Bond game created by Wiz 'n' Liz, Project Gotham Racing and Blur developer Bizarre Creations, and also the last as they went and closed down four months later as well! I guess that's why there hasn't been any Bond games since 2012, as every developer the franchise touches ends up dying.Īctivision only put out one more Bond game before getting bored with the licence, which incidentally is probably why we haven't been able to find Blood Stone on Steam since 2013. But EA passed the licence to Activision in 2006, Black Ops vanished that same year, and Eurocom were busy making three other games (and got shut down two years later), so this has a whole new logo at the start. It's been years since did my 'Every Old James Bond Game' marathon, but I remember that when I got past Goldeneye and moved onto the EA era, I started seeing the same few developer logos show up over and over: EA Redwood Shores (AKA Visceral), Black Ops Entertainment and Eurocom. Sure GoldenEye 007 is the exception that proves that movie licences don't have to be terrible, but it's also exceptional in that it stayed in development until two years after the film came out. In fact Skyfall spent so long in production that this may have actually started out as a movie tie-in, so lucky escape there perhaps. This came out in 2010, so chronologically it slots right in the middle of the four year gap between the movies 'Quantum of Solace' and 'Skyfall' caused by MGM's bankruptcy issues. Today on Super Adventures, I'll be playing some Blood Stone 007, or perhaps James Bond 007: Blood Stone if you want to believe the manual.
